Cloudmach runs on all HTML5 capable browsers: Firefox, Chrome, Safari, Opera. Of course this also includes the iPhone, iPod Touch and iPad.
Client and Server-side Rendering
Cloudmach creates interactive 3D environment for any web browser on any device using WebGL.
If client device does not support WebGL Cloudmach renders 3D graphics in a cloud.
Cloudmach is a platform and hosting environment.
Your game does not need its own servers or clusters.
Assets from Maya, 3ds Max, Blender. Meshes, Textures, Anims, Bones.
Level editor with live preview.
Integrated source and asset editing.
This is the first client rendering technology that enables creating web 3D applications working without any plugins. WebGL engine helps to
increase the conversion of these applications and unlock its market potential.
So far HTML5 quickly spreads amongst web applications and browser games around the Web. Even now there are lots of
games developed in HTML5. However there are still no easy-to-use tools and game engine to create web 3D games. Except Cloudmach game engine.
Why Server-Side Rendering?
Sooner or later WebGL will probably come to every web-enabled device, however some platforms will not support it anytime soon, e.g. mobile platforms with low-end GPUs.
Server-side rendering is able to bring web 3D games to all devices using HTML5.